Join us for a live
Lens Lab.

Live Virtual Sessions

Kickoff Session + Intro to Snap AR

👉🏽 Day & Time TBD

The Kickoff Session + Intro to Snap AR led by a Snap team member. You will have the opportunity to learn about Snap Inc. company history, hear the evolution and future of augmented reality and be provided with an overview of the Snap AR Lens Challenge.

Sign up to attend HERE.


The ARLC Lens Lab

👉🏽 Day & Time TBD

The Lens Lab is a virtual workshop taught by an expert Snap Lens Creator. You will have the opportunity to walk through a live demonstration of Lens Studio and ask questions from the tutorials you completed

Sign up to attend HERE.

The Lens Challenge Briefing

👉🏽 Day & Time TBD

The Lens Challenge Briefing event is a virtual workshop facilitated by an expert Snap Lens Creator. This will be an opportunity to ask questions about the briefing, learn about templates that might help your design process and understand how Snap creators make lens creation a full-time career!

Sign up to attend HERE.


ARLC Office Hours

👉🏽 Day & Time TBD

Join us for informal office hours to ask questions, request live demos of specific templates or learn from your peers.

Sign up to attend HERE.

When is the Snap AR Lens Challenge?

Sign up > here < to be notified about the next Snap AR Lens Challenge.

Meet Your Lens Lab Facilitators

Hello, I'm Balraj! I am an AR Creator and Creative Technologist who enjoys building innovative quality experiences. I founded Beyond Inc to guide and build immersive experiences for clients and help them to step forward into innovating with new technologies. Narrative, interaction and design are part of my vision to create that extra layer of understanding and connection into the world.

Check out my work here

Hey I’m Josephine! An Art Director and XR/3D Artist dedicated to pushing the boundaries of creativity through experimentation with cutting-edge technology. I love using Snapchat Lenses to push what’s possible in digital fashion and XR experiences. I’m constantly playing around with new workflows to find ways we can completely transform how we express ourselves. I’d love to discuss how we can make your latest idea a reality! 

Check out my work here! 


Checklist

In order to ensure the best experience, please check as many of the following requirements as you can before joining the Lens Lab:

Do you have the following technology resources?

☐Computer

☐Internet access

☐Smartphone (with Snapchat downloaded)

Have you downloaded and tested the latest versions of the following software on your computer?

☐Design software (Adobe Illustrator, Figma, Canva, Inkscape, or another similar program)

Lens Studio

Snap Camera

Zoom

Do you have a familiarity with the following?

☐Using Lens / filters on Snapchat

☐Designing / editing visual assets using software

☐Learning new software using online tutorials / videos

Have you completed the following actions through the AR Lens Studio tutorials?

☐Looked through the Official Lens Creators page

☐Brainstormed Lens ideas

Previewed your Lens on Lens Studio

☐Tested your Lens on a real life user

☐Uploaded PNG screenshots of Lenses you made on the Padlets

☐Asked or answered a question on a Padlet

Have you used the templates from the tutorials to make your own Lens?

☐2D Objects

☐Face in Picture

☐Segmentation

☐Face Paint

☐Distort

Are you ready to do the following?

☐Learn more about Lens Studio & making Lenses

☐Ask questions to an expert

☐Show a draft of your final Lens to an expert for feedback

☐Take your Lens creation to the next level (e.g. interactions, 3D, etc.)

Lens Lab Q&A

  • Q: Do we have to create our own assets?
  • A: We encourage you to create unique images for your Lens design! If you’re stuck and want to include an image as part of your overall design, make sure they’re not copyrighted! Here are some sites that have images that are not copyrighted and free to use: pinterest.com, unsplash.com
    But remember, go for it and create your own unique image!

  • Q: What software do you use for 3-D modeling?
  • A: If you're interested in 3-D modeling, check out Blender.